Battalion: Nemesis is a turn-based war strategy game which plays like a board game against the computer. You play the role of Sergeant Tucker – head of the Rapid Attack and Response Unit of the Northern Territory Army. The mutinous Captain Mullen has deserted your force, and is attacking your troops out on the battlefield. You have to repel his attacks using a potent mixture of land, sea, and air response units including tanks, artillery trucks, aircraft, naval vessels, and more in an exciting 10-level campaign of destruction! This World War II-style tactical battle adventure requires shrewd strategy planning, and the ability to think quickly under the extreme pressure of combat. The turn-based, mouse-clicking style of gameplay should please those who enjoy tactical decision making games, or fans of good old-fashioned virtual war battles with everything at stake! ![]() It’s an RPG battle version of chess - you need to move your pieces (units) into good attack and defensive positions in order to secure victory. It’s time to earn your stripes, Sergeant. Good luck on the battlefield Soldier! How to Play: Before entering “Campaign Mode”, and getting right into the thick of the action, we recommend that you go to “Boot Camp”. Here, you learn the basic controls and various different types of battle Units under your command. The main objective in each level is to eliminate all of the Blue enemy Units from the battlefield (you control the Red Units). These Units can be infantry troops, trucks, tanks, artillery vehicles, bomber planes, and naval vessels. ![]() Turn based strategy free download - Warlords - Turn Based Strategy, Warlords - Turn Based Strategy, Tactical Leader - Turn Based Strategy, and many more programs. Free PC Games site filled with legal free download games, freeware games, open source games, news, reviews, features and more. This article will present an overview of 19 free turn based strategy games (empire building or war games). The games are. How do you load 1848 pc game.after. A game where the world had already ended. Stronghold2D is the best mass multiplayer 2D war game. Build a Stronghold and Protect it! Walk among heroes to unite an ancient land torn by strife in this turn-based RPG! The number and type of Unit varies depending on each level, and the controls are the same for each. When it is your side’s ‘turn’ (when your forces are highlighted), Left Click on the Unit of your choice, then click on the area of the battlefield you want it to advance to. Or, if you want to fire on an enemy Unit, left click on your target. The Unit moves where you want it to, and fires automatically if you have clicked on an enemy target. You can make a move with each of your Units, one after another, until the end of your ‘turn’. Then, your computer-controlled opponent takes their turn and moves their Units around the battlefield. Each Unit has a small Health Bar just above it, and the Unit is destroyed once this Bar reaches zero. The level is completed when you have eliminated the entire enemy fleet from the battlefield. Note: The battlefield is broken up into a chess-like grid, and only one Unit can fill a square at a time. Once you enter Campaign Mode, and in later levels, you command more complex Units such as naval ship vessels, artillery trucks, and bomber planes. These are controlled exactly the same way as normal troops, tanks, and trucks – but they have extra firepower and attack range. For example, artillery trucks and naval ships can fire long distances, whereas a normal tank has to be adjacent to an enemy Unit in order to attack it. Also in later levels, you can use ‘Campaign Headquarters’ to create new Units as the level progresses. There are 10 long and challenging levels in total in Campaign Mode. Can you lead the Northern Territory Army to victory in all 10 battles? Turn-based have often been dismissed by somewhat closed-minded fans of real-time strategy games as being too slow, arduous and boring. On the contrary, turn-based games can be even more suspenseful than their real-time counterparts. To put it simply, when you know that you're going to die in 10 turns unless you pull off some feat of skill, you're going to do everything you can to change the outcome. Sounds pretty exciting to me. This list has been updated with the addition of Civilization: Beyond Earth, Endless Legend and Age of Wonders 3. 2015 Entry – Age of Wonders 3 (with Eternal Lords and Golden Realms expansions) Age of Wonders 3 is the latest title in the long-running series of games from Triumph (the first of which is already on this list). It represents the latest generation of fantasy-themed turn-based strategy games, offering great strategic as well as tactical gameplay with its overland and battle screen modes, respectively. The addition of its two released expansion packs: Golden Realms and Eternal Lords brings massive improvements to the base game. Late 2014 Entry – Endless Legend Amplitude's Endless Legend is a game that definitely deserves a spot on this list. Released in 2014, it remains to this date a deeply engaging turn-based strategy title. Strategy in the game manifests through the myriad of diverse factions, all of which play differently from one another, with different gameplay styles and end-goals. Culture has never been more complicated (and enjoyable) in a strategy game as with Endless Legend. Late 2014 Entry – Civilization: Beyond Earth Civilization: Beyond Earth is easily one of the best turn-based strategy games in recent years. The various factions and Affinities will ensure multiple, robust playthroughs, each presenting unique scenarios that will encourage the player to strategize in challenging new ways with each file. XCOM: Enemy Unknown Firaxis's XCOM: Enemy Unknown is a worthy successor to the turn-based strategy game series by Microprose—classics from almost two decades ago. It's been a long time coming, and Firaxis put their best foot forward in re-creating the spirit of the original game. Revived by the makers of Civilization, the new XCOM streamlines everything that made the original title a little annoying to play through and improves upon all of its best qualities for a modern, turn-based strategy game that's like no other. XCOM's popularity and success is proof of the strength of turn-based strategy games, which have stood the test of time despite being declared 'dead' a million times over. X-Com: UFO Defense X-Com: UFO Defense isn't one of the earliest turn-based strategy games, but it's certainly one of the best. As aliens from Mars invade the earth, an international task force called X-Com is formed to counter the threat with funding from the world's various governments. As leader of X-Com, you have to invest in bases to recruit and train military personnel, purchase and manufacture equipment, and research material collected from the field to improve your odds against the xenos. While the game allows you to manage your bases, the game's meat and bones are in the combat missions. As time progresses, the aliens carry out sporadic terrorist attacks on civilian populations and it becomes your job to send out a team to deal with them. In the field, you're in control of an entire squad of operatives. The game is notable for its high tension missions, where your soldiers go up against forces unknown who can attack you from out of sight. Careful planning, reconnaissance and proper use of your soldiers goes a long way to ensuring success. Master of Magic Master of Magic looks like the child of Civilization and Lord of the Rings. But it's more than just Fantasy Civilization. Released in 1995 and created by the now defunct Simtex, Master of Magic was the first game of its kind to feature both empire building and a tactical turn-based battles. As an archmage vying for dominion over the land against other powerful wizards, you had to first choose a patron race, which provided you with a myriad of bonuses, penalties and special abilities. One of the races even began in the mirror world of Myrran, which was a reflection of the real world, replete with its own set of heroes, cities, resources and dungeons. You had to also choose spellbooks, which allowed you to cast a variety of spells based on the schools of magic that you picked. While much of the game consists of building up your empire, the turn-based battles are just as much a part of the Master of Magic experience. You can recruit heroes who approach you seeking service in exchange for payment and use them to lead your armies to conquest. Battles are played out in an isometric map similar to Final Fantasy Tactics and your actions determine your victory or failure. Jagged Alliance 2 Sirtech's Jagged Alliance 2 remains an unsurpassed turn-based strategy experience, offering some of the most complex isometric battles the genre has ever seen. Jagged Alliance 2 takes place in the fictional South American nation of Arulco. Taking the role of a mercenary, you've been hired by the country's deposed leader to retake the country from the hands of its tyrant, Deirdranna. With funds at your disposal and rewards for retaking towns and completing mission objectives, you can hire a mercenary crew and recruit the aid of local citizens and militia to reclaim Arulco. There's a rebellion, and you're leading it. Like Final Fantasy Tactics, JA2 uses a strategic map screen where the player issues high level strategic orders. Unlike FFT, you're in control of more than a single group of units and you have to also supervise the the management of your liberated cities. Combat and individual location exploration takes place in tactical screen, where player can issue individual direct commands to their mercenaries. As the game is partly an RPG, you can train your mercenaries to be more efficient killers and equip them with gear that you salvage from enemies, receive as rewards or acquire through the online gun store. One of the more interesting elements of the game is its fake internet service, which is replete with websites to recruit new mercenaries and other services. Disciples 2 Disciples 2 is one of the few strategy games to feature a rich gothic motif. Set in a dark fantasy world (as opposed to a world of unicorns and rainbows), the main focus of D2's story revolves around four dominant races in a state of constant war. Included are the human Empire, the dwarven Mountain Clans, the demonic Legions of the Damned and the skeletal Undead Hordes. It's a setting much inspired by Warhammer Fantasy and as you may or may not know, nothing in that world is particularly pleasant. Similar to Heroes of Might and Magic, the game is a mission-based strategy game with a focus on overland maps, and is spread across four separate campaigns whose stories tie into each other. The gist of the game is simple: you build up a Capital City that allows you to research new units and spells, using your heroes to lead armies to perform exploration and combat, and finally the battles themselves. Combat in the game plays out very similarly to Japanese turn-based RPGs like Ogre Battle where placement is everything. The combat is nothing at all like HOMM's. Heroes of Might and Magic 3 The third game in the Heroes of Might and Magic series takes off after the events of the second game where a bunch of stuff happened that nobody remembers or cares about. Story was never the series' strong point, and most of its appeal came from its great gameplay. Like so many other empire-building strategy games at the time, the game was split into a number of different campaigns where you took possession over one of the game's many races. Every race came equipped with its own cities, which you built up for the purpose of recruiting new units while collecting an upkeep to maintain your forces. Every army was lead by a hero, whom you could train up by earning experience in and out of battle, giving them new skills and abilities each time they leveled up. Heroes also depended on the equipment you gave them–magical items scattered throughout the lands and carried by enemy heroes. Battles played out on a field and your army was represented by unit stacks. Ten dragons could make a barbecue out of a thousand peasants while your other units sat back. It was a game that deprived you of sleep every time you played it, not unlike every other game on this list. Silent Storm It's the only tactical turn-based game that's set in WWII, a setting that's more or less overflowing with titles in every other genre. Heavily inspired by Jagged Alliance 2, at least in terms of combat (as there's no management mode), Silent Storm puts you in charge of a squad of allied commandos who infiltrate the German lines to destabilize their war effort. The game is packed with tons of weapons from WW2 and throws in a bit of sci-fi towards the end with laser and gatling-gun wielding mechs. Crazy, I know. Civilization 5 When Sid Meier came up with the Civilization series two decades ago, I'm sure he couldn't have imagined how big they'd become. It's a series that's managed to stand the test of time, culminating in its latest addition, which was released not too long ago. No top ten list of strategy games would be complete without the series that created the habit of staying up several hours past bedtime to play 'Just One More Turn'. The concept is simple: select a civilization, plan its development, and take over the world. How you do that is up to you. The latest addition removes some of the series' less well designed features like espionage and has replaced its normal square grid system with a much better hex-grid combat system. The AI's got some issues, and the game isn't perfect but it's well on its way to becoming the best Civilization ever made. Medieval: Total War If you've ever read multi-page battle reports from the game's horde of die hard players you'd understand the dedication that a game like Medieval: Total War can inspire in a gamer. Choosing a period between the Early Middle Ages to the Late Middle Ages, you choose your faction and engage in the total dominance of Europe. Taking the role of rulers like Saladin to King Richard the Lionheart, your goal is not only to secure your own lands but to wage a crusade against the infidels of the opposing religion. It's touchy stuff in this day and age, but no less satisfying when you lay waste to their cities. The game is split between two modes: turn-based empire management and real time strategy battles. In the empire screen, each turn takes a season and your duties are divided into planning and strategizing the development of your empire, performing diplomatic actions, conscripting an army and making military decisions. The battles then take place out in the field where your armies go head to head against opposing factions. Age of Wonders Sometimes regarded as the spiritual successor to Master of Magic, Age of Wonders takes a more mission based approach. You can choose between two factions: the high elves, and the dark elves. As as high elf, you play the role of an elven ruler who seeks to reclaim the elven lands. As a dark elf, you do the direct opposite of that. Along the way, you can recruit allies loyal to your cause and make enemies in the process. New heroes will join your forces and are capable of raiding dungeons for equipment and experience. Your carry your heroes from mission to mission, along with a few veteran units who earn experience as they participate in battles, and build your cities to accumulate wealth and magic. The magic you research allows you to use powerful spells against your opponents and remains persistent throughout the campaign. Unlike most other strategy games, the story in Age of Wonders was actually well written and it's very much worthwhile to play the game as both Good and Evil.
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